The finished art style is expected to elevate what we saw in The Outer Worlds, though, with a brighter, more lively color palette, although it could end up looking a bit darker akin to the debut trailer. The content I saw does represent a pre-alpha state with certain aspects like lighting and textures not fully implemented, which is one reason I'm not sharing the documentation I've been shown. Fire spells leave areas coated in flames too, which cascade against walls and floors. We've even heard of destructible aspects of environments, using lit torches and fire spells to burn down blocked entryways, for example. Pillars of Eternity does seem to take environmental interactivity a bit further than The Outer Worlds too, complete with swimming capabilities. It came as a bit of a surprise given the game's original trailer, which seemed like it was trying to strike a much darker tone, save for the neon spell effects. Luminescent cave mushrooms, verdant forests awash with gigantic flora, and hulking sunlit temples complete with skeleton-infested depths and tombs are plentiful. The two-handed, first-person combat style is unmistakable, but there are obvious differences in early documentation.Īt least directly compared to the likes of Skyrim and Oblivion, Avowed seems to be a far more colorful game, reminding me far more of The Outer Worlds. If The Outer Worlds was Obsidian's take on a Fallout-style game, Avowed is undoubtedly Obsidian's take on The Elder Scrolls. The Outer Worlds meets Pillars of Eternity I think fans of The Outer Worlds should be particularly excited, too. As much as I love the tactical combat of Pillars, seeing the classic CRPG add new dimensions with action-oriented combat is undoubtedly going to bring in a whole legion of new fans to the franchise. I am a huge Pillars of Eternity fan and seeing stills of Avowed's early builds filled me with a ton of excitement. Warriors will get access to more physical attacks like swordplay, powerful kicks, and shield bashes, while casters will be given a range of spellbook options to customize and tailor their combat style, with attacks bound to specific buttons. The combat seems to be more loadout-based than The Elder Scrolls, which gives you mountains of spells in a gigantic list. Familiar creatures such as the lizard-like Xaurips will appear, alongside much larger and deadlier threats, all the way up to wyverns and drakes. Pillars-style guns may also appear in the game, similar to the muskets and arquebuses found in the original two titles. Weapon enchantments seem to be a big feature too, with magically enchanted swords and frozen arrows, as examples. I also saw status effect spells like Fetid Caress, imbuing enemies with corrosive poison. Two-handed spells like Fireball are conjured using complex-looking hand gestures, but decimate enemies in a storm of magma and fire. Wizard spells like Jolting Touch, which can fry enemies with forks of lightning, will be present. Source: Xbox Game Studios (Image credit: Source: Xbox Game Studios)Īvowed will feature many elements Pillars of Eternity fans will be familiar with.
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